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Simulation effects


    Card Dance: Top: Original (left) and with Card Dance applied using different rotations (center and right).
    Card Dance: Bottom: Original (left), gradient layer (center), and with Card Dance applied using the gradient layer (right).
    Card Dance Top: Original (left) and with Card Dance applied using different rotations (center and right) Bottom: Original (left), gradient layer (center), and with Card Dance applied using the gradient layer (right)
    Caustics: Bottom layer (left), water layer (center), and with Caustic applied (right).
    Caustics Bottom layer (left), water layer (center), and with Caustic applied (right)
    Foam: Original (left), with Foam applied (center), and with a robot layer used as the Bubble Texture Layer (right).
    Foam Original (left), with Foam applied (center), and with a robot layer used as the Bubble Texture Layer (right)
    Particle Playground (Pro only): Effect with variations of Canon (left), Particle Exploder (center), and Layer Exploder (right).
    Particle Playground (Pro only) Effect with variations of Canon (left), Particle Exploder (center), and Layer Exploder (right)
    Shatter: Original (left) and with Shatter applied over time to reveal another layer (center and right).
    Shatter Original (left) and with Shatter applied over time to reveal another layer (center and right)
    Wave World: Top: Wireframe view (left), Height Map view (center), and the resulting image used as the water surface of the Caustics effect (right).
    Wave World: Bottom: Wireframe view (left), Height Map view (center), and the resulting image used with the Colorama effect (right).
    Wave World Top: Wireframe view (left), Height Map view (center), and the resulting image used as the water surface of the Caustics effect (right) Bottom: Wireframe view (left), Height Map view (center), and the resulting image used with the Colorama effect (right)